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Ultima Ratio

Ultima Ratio is a game-ready character. High Res Sculpt was done in Zbrush, the Low-res model, rigging and animating were made in Maya, textures were made Substance Painter. The rendering and lighting for the scene were done in Marmoset.

Concept by Kyle Sewnarain

CloseUp

CloseUp

Front

Front

Simple Idle Animation

Back

Back

WireFrame

WireFrame

Concept by Kyle Sewnarain

Concept by Kyle Sewnarain